﻿using UnityEngine;
using System.Collections;
using System.IO;

public class Utils
{


    public static void Log(string s)
    {
        /*  StreamWriter file = new StreamWriter("log.txt", true);
             file.WriteLine(s);
             file.Close();
             file.Dispose();

             */
    }

    public static float ClaculateDistance(Vector2 v1, Vector2 v2)
    {

        float dx = v1.x - v2.x;
        float dy = v1.y - v2.y;
        return Mathf.Sqrt(dx * dx + dy * dy);
    }


    public static int RandomSeed = 0;

    public static string SkipWhite(string str)
    {

        string ret="";


        return ret;


    }
}
